Playtest Update

Playtest Update: I recently went on a guy’s getaway vacation to a cabin in the woods with two of my best friends. While there I ran a one shot of the Alloy System for them and got a lot of valuable feedback. More changes incoming and we’re still hoping for a late Summer / Early Fall Release on Drive-Thru RPG.

Other Projects

Other Projects: Along with the Alloy Game System, I’ve been writing a LitRPG Novel using the Alloy System as the game mechanics to accompany the release of the system. It’s on Royal Road right now but I’m doing a rewrite of the book to include more mechanics from the game. It’s called Tales of a Vagabond, and as soon as …

How does this all work?

Another question that I get when talking about the Alloy System is “How does it all work?” Allow me to explain. There are three primary components to the overall system: The Core Rulebook, Worldbooks, and Elements. The Core Rulebook contains the main rules that you need to know in order to actually play the game. Character Creation, what all of …

What are you on about?

You may be wondering what we are all about. So, here’s a short history. We started in the late 90s (and by we, I mean me) with the desire to create a modular TTRPG System that will allow groups to craft a world all their own and still maintain symmetry and balance. This was the beginning of the Gen-Cell System …

Silence… sometimes it’s Golden!

We’ve been silent for a while, is this good news? Yes, it is! We’ve been under steady playtesting and system modifications for our signature game. First, I would like to announce that our primary product, The Gen-Cell System is now named The Alloy System. We think that his more adequately represents the modular nature of the system adding different elements …