Welcome to the Gen-Cell System™
Why the Gen-Cell System™?
I’m sure you are wondering what the Gen-Cell System™ actually is and just why you should be looking at it, right? There are so many different game systems out there these days for just about any type of game you want. Who needs another just to muddy up the mix? Well, you just might. Gen-Cell™ is aimed at Game Masters, Storytellers, or Dungeon Masters, who don’t like playing in a world that someone else has created for them. Most of the DMs, STs, and GMs I’ve played with, talked to, and myself included, don’t like to be fenced in on the world they are creating. Let’s face it, that’s what you are doing as a role-player, creating a world of your own and filling it with legends and heroes of your own interest. That’s not a problem in it’s own right, except when you try to blend genres together.
There are a lot of worlds that mix genres, and a lot of game systems to go with them, but each one has it’s own inherent flaws. The first flaw is that it’s not your world. You are playing by a timeline that someone else created, and with a world populated by people and creatures that are probably too fantastic in their own right to be omitted. The second problem is that the system for that game is designed around the feel of that genre and world. No matter how many guns you throw into a fantasy set of rules, it’s still having that fantasy feel to it.
That’s where Gen-Cell™ comes in. Gen-Cell™ is a system designed around no world. It’s not designed around any genre. It’s designed so that you, the Creator of your world, can choose elements that you wish to include and which elements you don’t, and they blend in seamlessly. No more worries about the age old struggle with imbalance between magic and technology, Gen-Cell™ is founded to keep that balance intact from genre to genre, so no matter what you add to your world, nobody is left feeling like an underdog.
Don’t just take my word for it, come in and read for yourself.