Mortals

  • January 31, 2006 at 11:49 am #1600
    VEST Paradox
    Participant

    [div align=”center”]MORTALS[/div]

    Human nature is a marvelous thing. Man's reasoning, intellect, and instincts provide him powerful tools to cope with every day occurrences. However, there are times that Man pushes beyond the confines of his mortal existence, touching powers locked deep within the recesses of his mind.

    Most mortals in Velvet Skies are just like you and me. They are normal folk who go about their daily lives, living a grotesque mockery of a soap opera, struggling through the day to day. Now, this might not sound exciting, but with the possibility of supernatural creatures making some sort of impact in the world around you, the normal day to day isn't always so normal.

    Mortality: Mortal (can be killed without lore).

    Means of Death: Characters being reduced to the negative equivalent of any of their statistics ( A Statistic of 5 must be brought to -5) will be permanently removed from play. They are considered dead for all intent and purpose. In the case of Body damage, the body is so badly hurt that it simply ceases to function. Mind damage renders the person brain dead or permanently comatose. Soul damage on the other hand renders the person unplayably insane, their connection with reality is so far gone that they need constant care in order to simply survive.

    There are some powers in the game that could return the person to play, but these are the only ways that a character may return. Regardless of the power or ability (barring use of Major Medical) acharacter may only be returned from death once. Any further deaths destroy the Soul of the person permanently.

    Means of Recovery:

    Body A mortal will regain 1 point of body every three days. A Mortal receiving professional care (Major Medical) will recover at 2x the normal rate. So that's about 1 point every day and a half. Also, remember the healing process isn't necessarily complete at the point they recover. It simply means their bodies have returned to a normal using condition. They may still have scars, stiffness or short, sharp pains. How the injuries are role-played is up to the player.

    Endurance: Endurance recovers after one night of rest. This occurs between when you stop playing your character and when you begin play again.

    Mind A Mortal will reaing 1 point of Mind for every half hour of rest, this doesn't have to be bedrest, anything the character could find relaxing or soothing can be used (this is up to ST Discretion)

    Fatigue: Fatigue recovers after one night of rest. This occurs between when you stop playing your character and when you begin play again.

    Soul A Mortal will recover 1 point of Soul for every half hour of rest. As with fatigue, this doesn't have to be bedrest, but must be something that spiritually rejuvenates the character.

    Spirit: Spirit recovers after one night of rest. This occurs between when you stop playing your character and when you begin play again.

    [div align=”center”]Mortal Innate Abilities[/div]

    Adrenaline ( 2 Endurance )
    Room Command: ##Adrenaline##
    Range: Self
    Roll System: None Required
    Duration/Activation: Instant; takes 0 rounds to activate.
    Effect/Description: In intense situations, the human body is known to perform above and beyond normal levels. Stories abound of mothers lifting walls to save their children, or people reacting fast enough to cut in front of a speeding horse to save a life. Seemingly impossible feats brought on by a simple little hormone called adrenaline. Any one physical roll is made at +8 (must be stated to the ST which roll before use, may not be used to add to mental roll, such as a will roll). This mastery may only be used once per scene.

    Empathy ( 1 Fatigue )
    Room Command: ##Empathy##
    Range: Self
    Roll System: roll 2d6+Discipline vs. TN 16
    Duration/Activation: Instant; takes1 round to activate.
    Effect/Description: Some mortals have learned to read the facial expressions and body language of others. These insightful individuals can occasionally pinpoint someone else's emotional state just by observing them for a few seconds. The target must IM the mortal, describing their emotional state. Angry, aroused, excited, and distraught are only examples.

    Luck ( 1 Spirit )
    Room Command: ##Luck Re-roll##
    Range: Self
    Roll System: None Required
    Duration/Activation: Instant; takes 0 rounds to activate.
    Effect/Description: What is it about mortals that seems to always get them out of trouble at just the right moment? Whatever it is, this is the tendency for things to fall in place at just the right time. The user may re-roll any 1 dice roll. It may not be used to re-roll the same dice roll more than once, and the user must take whatever the second roll is, regardless of the result. This can be used to re-roll an auto faillure ( 1 1 ). The mortal can only enact this mastery twice per scene.

    Phenom ( Varies )
    Room Command: ## Phenom ##
    Range: NA
    Roll System: As per skill
    Duration/Activation: NA; takes 0 rounds to activate.
    Effect/Description: Everyone has that little something they just seem naturally gifted at. Whether it be juggling, mathematics, or knife throwing, it's there, and it's just waiting to be found. The player may gain one skill at level four (4) for no cost. However, they may not use other points to build upon the skill at generation, only later with updates. This skill must have an @ by its name to denote which skill is chosen as Phenom. If you ever change breeds, you do not lose the levels of the gift unless they interfere with another rule. Income may not be chosen as your Phenom skill under any circumstances.

    This ability also allows the player to temporarily add +3 to the skill that was selected for their Phenom Skill. The player must roll 2d6 + the stat of the skill being increased. The target number for the roll is 10. This skill must have an @ by its name to denote which skill makes the character a Phenom. The cost is dependant on which skill is chosen as the Phenom Skill. Body Skills use Endurance, Mind Skills use Fatigue, and Soul Skill use Spirit. This skill may only be used twice per scene.

    For Character Sheets please visit the Downloads Area HERE

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