Fighting Styles

  • March 11, 2006 at 8:58 am #1873
    Nightraven
    Participant

    Unfortunately, I think a problem we're going to see with the new fighting styles is the same as the old one. People are going to take fighting styles for their advantages alone. Some of the fighting styles are clearly superior to others in the same category as well. I think we are going to see a lot of boxers suddenly become ju jitsu artists and that type of thing.
    I think we are just begging for the combat system to be abused at the moment, and I think as people start redoing their sheets and new players come in we'll start to see that.

    March 11, 2006 at 9:49 pm #2443
    Razorwolf
    Participant

    Personally, while I preferred things as they were before, and have expressed to Rob my thoughts on that matter, I can see his reasons for changing things. There's no reason whatsoever for a Catholic priest to have a fighting style, same thing with some of the others who'd taken them. That being said, I think there will always be some level of abuse with fighting styles, so all that can be hoped for is to minimize said abuse. Ergo, I think there will be far less abuse with this current system with advantages than with the old one with modifier bonuses.

    March 12, 2006 at 11:29 pm #2444
    Herald42
    Participant

    Lots of Catholic priests taught boxing. I think. i don't know, I just see what the movies tell me. lol

    S

    March 12, 2006 at 11:52 pm #2445
    VEST Paradox
    Participant

    More customization will appear in the game, however that will never be from fighting styles. I *really do* love customization, however in order to get into that you must have a fair and balanced core to work with first. Why should a werewolf in mortal form be anymore ferocious than any other person in mortal form? They are in their mortal form, those bonuses and powers come in the form of masteries and other things, not through skills that everyone is able to take.

    Actually there is a Catholic Monestary where they train monks that are akin to shaolin monks, there are a few in europe and one in the US. At least, that's the rumor, I used to have a book (wish I would quit loaning out my books) that was all about secrets of the catholic church, that was one of them, martially trained Catholic Monks. Odd as hell to think of, but apparently it was done. Though they were not trained in Wu-Shu or Shaolin, mostly they were trained in Savate (French Kick-boxing that sailors developed after they learned martial arts in the orient and combined it with British Boxing.).

    Once we have more things in the game and the base foundation is fair, then perhaps more customization will be placed in, however that will make the system even more *rules person* friendly and leave out a huge portion of the players. One of the things that I will probably put in are *template* characters. Sheets that are based towards certain types of characters that players will be able to choose from and then modify as they see fit. This will allow those who aren't perhaps sheet savvy to keep up with those who are.

    March 13, 2006 at 10:11 pm #2446
    Nightraven
    Participant

    My concern with the new system was more along the lines of some fighting styles not holding up to others, and thus people ignore those styles. A style like ju jitsu has better advantages than boxing does, for the same cost, as an example.
    What I meant was this doesn't really affect the problem we were having, because people are still going to be taking styles for the benefits and not because it fits.

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